#include "FlockOfPenguin.h"
#include "GameObject.h"


FlockOfPenguin::FlockOfPenguin(void)
{
}


FlockOfPenguin::~FlockOfPenguin(void)
{
}

void FlockOfPenguin::update()
{
	for (GameObject* i : lObjects)
	{
		i->update();
	}
}

void FlockOfPenguin::render()
{
	for (GameObject* i : lObjects)
	{
		i->render();
	}
}
